About Me
I'm Jeff. Lifelong fan of psychological horror games. Silent Hill, NieR, SCORN. The genre and the math that quietly runs underneath it. Fluid solvers, procedural generation, voxel lighting, pathfinding graphs. By day I work in quantum software. By night I rebuild the engines I grew up afraid of.
My hobby projects are small labs where I take a system from a game I love and re-derive it from scratch. Pygame for sandboxes, NumPy and SciPy for solvers and noise fields. The point is to make the algorithms legible, not to ship a product.
My Work
Tools I reach for: Python, NumPy, SciPy, Pygame, Matplotlib. Enough to build anything I need to understand.
Each tool is a scalpel, not a hammer. I'd rather rebuild a solver from first principles than wire together a black box I cannot read.
Themes I study: procedural generation, fluid dynamics, world-gen RNG, voxel rendering. The hidden machinery that makes game worlds feel alive.
When a system feels like magic in a game, I want to drag it out of the engine, place it under the lab light, and watch the gears turn.
The work lives in the Gallery for visuals and on GitHub for source.
Field reports, simulation traces, and recovered footage are filed in the Cultural Archive. Pod 042 maintains the index.
Featured Projects
Personal labs: re-deriving the math and physics of the games I grew up with.
Bloc Fantôme
Isometric 2.5D voxel sandbox in Python/Pygame. 100+ blocks, real-time fluid flow, dynamic lighting, weather, day/night cycle, three dimensions with their own ambient soundscapes.
>> View Project github.comTerraria Generation
Reverse-engineered re-implementation of Terraria's 103-pass world-gen pipeline in Python. TileRunner caves, cellular automata smoothing, biome infection spread, hardmode ore tiers.
>> View Project github.comMinecraft
Mathematical exploration of Minecraft's procedural algorithms. Java LCG, multi-octave Perlin noise, salt-based structure placement, stronghold polar distribution, ender dragon pathfinding graph.
>> View Project github.comWater Simulations
2D fluid dynamics lab in pure NumPy/SciPy. Stable Fluids, SPH, hybrid PIC/FLIP. Kármán vortex street, Rayleigh-Taylor, lid-driven cavity, dam break.
>> View Project github.comConnect
Three signals. Choose your channel.
Direct transmission lines from the Bunker to public networks. All channels are monitored by Pod 042 for relevance and redundancy.
[GitHub] Source archive. Where the engines live in the open.
[LinkedIn] Professional record. Quantum software, optics, applied math.
[Portfolio] Research site. Long-form writing on physics and code.
[ YoRHa Tactical Log ]
[SYSTEM] Operator 6O: Transmission link stable. All vitals nominal.
[STATUS] Black box signal integrity: 99.97%
[LOG] Pod 042: Proposal :: continued observation of subject "Jeff."
[NOTE] This page was constructed in accordance with Project YoRHa Directive 4.
[SEE ALSO] Cultural Archive Division
Glory to Mankind.